﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace fpsrpg
{
   public abstract class Ability
    {
       public virtual bool CanCast(Player caster)
       {
           return true;
       }

       public virtual void BeginCast(Player caster)
       { }
    }

    public class AbilityTarget
    {
        [Flags]
     enum TargetTypes
     {
         Enemy =1,
         DistantArea = 2,
         SelfArea = 4,
         Self = 6,
         Friendly =8
     }
    }
}
